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Old Jun 10, 2007, 01:23 PM // 13:23   #1
Frost Gate Guardian
 
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Default Illusion Magic Revamped ( Ideas )

Alright, the way I see it Domination is mostly fine. No skill line will ever be perfect but domination is used quite a lot. It has it's uses in both PvP and PvE.

I personally think Illusion should be the Mesmer PvE line. Just like Fire is for eles. The way I see it Illusion really, really needs a huge buff. Apart from Clumsiness and Ineptitude in RA/AB and Fevered Dreams in PvE I've yet to see it being used a lot. So below is how I would like the entire Illusion line to be changed.

Accumulated Pain: Target Foe takes 5-15 damage for each hex on that foe ( max 75 damage. ) Target Foe suffers from Deep Wound for 3-9 seconds for each hex on that foe ( maximum 20 seconds )

Air of Disenchantment:For 10 seconds, target foe and all adjacent foes cast Enchantments 10-82% slower. Whenever an affected foe is interrupted that foe loses one enchantment.

Ancestor's Visage: Good as it is.

Arcane Conundrum: Good as it is.

Clumsiness: For 5-9 seconds the next Attack Skill used by target foe fails, that foe takes 25-100 damage and that skill takes an additional 2-5 seconds to recharge.

Conjure Nightmare: For 5-15 Seconds target foe is hexed with Conjure Nightmare. All adjacent foes, including target foe itself, suffer -8 health degeneration for 2-5 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )

Conjure Phantasm: For 5-15 Seconds target foe is hexed with Conjure Phantasm. All adjacent foes, including target foe itself, suffer -5 health degeneration for 2-5 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )

Crippling Anguish: For 10-20 Seconds target foe is hexed with Crippling Anguish. All adjacent foes, including target foe itself, suffer -2-5 health degeneration and move 50% slower for 4-10 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )

Distortion: For 1-4 seconds whenever you are hit by a melee attack your attacker is teleported to a nearby random location and you lose 5-2 energy.

Ethereal Burder: For 3-15 seconds target foe moves 50% slower. While target foe is moving you gain 1 energy per second.

Fevered Dreams: Good as it is.

Fragility: For 8...18 seconds, target foe and all nearby foes takes 5...17 damage each time that foe suffers or recovers from a new Condition.

Frustration: Good as it is.

Illusion of Haste: For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you are Knocked Down.

Illusion of Pain: Good as it is.

Illusion of Weakness: Good as it is.

Illusionary Weaponry: Good as it is.

Images of Remorse: Good as it is.

Imagined Burden: For 8...18 seconds, target foe moves 50% slower. If that foe was moving, that foe suffers from Exhaustion.

Ineptitude: Good as it is.

Migraine: Good as it is.

Phantom Pain: For 10 Seconds target foe is hexed with Phantom Pain. All adjacent foes, including target foe itself, suffer -1-3 health degeneration for 2-8 seconds. When Phantom Pain ends ( the hex itself, not the spread effect ) that foe and all adjacent foes suffer from Deep Wound for 3-15 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )

Shared Burden: For 3-15 seconds target foe and all nearby foes move 50% slower. For each foe, if that foe was moving then that foe suffers from exhaustion.

Signet of Clumsiness: Good as it is.

Soothing Images: For 8-18 seconds whenever Target Foe hits with a melee attack that foe and all adjacent foes lose all adrenaline.

So what do you guys think?
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Old Jun 10, 2007, 02:06 PM // 14:06   #2
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I personally feel that your Contagion of hexes is to much... Altough I do agree that some illusion hexes could use a little buff.
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Old Jun 10, 2007, 02:14 PM // 14:14   #3
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Quote:
Originally Posted by Seren!ty
I personally feel that your Contagion of hexes is to much... Altough I do agree that some illusion hexes could use a little buff.
The hex isn't really spread to other people. Think of it more as a small well centered on one person. So if you remove the hex from the foe it was cast upon after 5 seconds nobody will suffer from it anymore.

And it's adjacent. So you have to be pretty close to each other.

And personally I'd say a big buff would be in order. I mean when was the last time you saw an illusion mesmer in any serious challenge? Almost never saw any in HA, GvG, DoA, The Deep etc.
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Old Jun 10, 2007, 02:24 PM // 14:24   #4
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Quote:
Originally Posted by gobla
Conjure Nightmare: For 5-15 Seconds target foe is hexed with Conjure Nightmare. All adjacent foes, including target foe itself, suffer -8 health degeneration for 2-5 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )

Conjure Phantasm: For 5-15 Seconds target foe is hexed with Conjure Phantasm. All adjacent foes, including target foe itself, suffer -5 health degeneration for 2-5 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )

Crippling Anguish: For 10-20 Seconds target foe is hexed with Crippling Anguish. All adjacent foes, including target foe itself, suffer -2-5 health degeneration and move 50% slower for 4-10 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )

Phantom Pain: For 10 Seconds target foe is hexed with Phantom Pain. All adjacent foes, including target foe itself, suffer -1-3 health degeneration for 2-8 seconds. When Phantom Pain ends ( the hex itself, not the spread effect ) that foe and all adjacent foes suffer from Deep Wound for 3-15 seconds. ( Like disease, but can spread only to foes. Between all species. And only the hexed target can transfer it to others. )
Unless you add a "non-human" clause to those skills, so they don't spread in PvP, you're insane.

Quote:
Distortion: For 1-4 seconds whenever you are hit by a melee attack your attacker is teleported to a nearby random location and you lose 5-2 energy.
Distortion just needs to get unnerfed to the way it was before... 5s, 4...1 energy.
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Old Jun 10, 2007, 02:31 PM // 14:31   #5
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Quote:
Originally Posted by gobla
I mean when was the last time you saw an illusion mesmer in any serious challenge? Almost never saw any in HA, GvG, DoA, The Deep etc.
When was the last time you watched observer mode? If it was in the past 3-4 months, chances are you'd see this:

2x Warrior (can be dervishes)
Burning Arrow Ranger
Reaper's Mark Necro
Persistance/Migraine Mes
LoD/Infuser
RC Prot
E/Rt Runner

In HA, killcount restricts people to playing builds that do only direct damage, so no degen. Absence of illusion mesmers there is not due to an imbalance, it's anet's idiocy when designing game types.

In PvE, obviously you don't see an illusion mesmer because it does not heal and does not do damage... meaning it's useless in PvE as there's no need for any finer tactics. (Also, lol @ putting urgoz/deep/HA in the same sentence with GvG)
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Old Jun 10, 2007, 02:36 PM // 14:36   #6
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Quote:
Unless you add a "non-human" clause to those skills, so they don't spread in PvP, you're insane.
QFT, illusion mesmers are used in a variety of current meta builds, and some of the additions you want would just be silly in PvP. However...

Quote:
Distortion just needs to get unnerfed to the way it was before... 5s, 4...1 energy.
I definitely disagree with this, the ability to gain near invulnerability to melee spikes/pressure at the expense of some energy for anything that subbed mesmers would too often pigeonhole monks into needing to be mo/me, which removes some of the diversity possible when there are other viable builds.
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Old Jun 10, 2007, 02:57 PM // 14:57   #7
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Quote:
Originally Posted by Alleji
Unless you add a "non-human" clause to those skills, so they don't spread in PvP, you're insane.

Distortion just needs to get unnerfed to the way it was before... 5s, 4...1 energy.
Let's say the entire team is retarded enough to stand adjacent ( touch range ) of the hexed target. And the hexed target has multiple ones on him to add it all up to -10. And for the entire duration.

That's 20 DPS per person. LoD alone heals 12,5 DPS over the entire team at 14 healing prayers.

Searing Flames deals 54 DPS at nearby range.

You deal one third of the damage with an added 50% for twice the skillslots, half the range and one fourth the energy. Ow and by removing a single hex half of that damage is shutdown for that time-frame. Seems balanced to me.

Migraine Mesmers usually use only 2 Illusion Magic skills. Using Prot Spirit and Dimiss condition on my healing monk doesn't make me a prot. Using baltz spirit and smite hex doesn't make me a smiting monk. Using Elemental Attunement and Aura of Restoration doesn't make me an Energy Storage Ele. Using shock and conjure lightning on my warrior doesn't make me an Air War. Using Shadow Prison and Expose Defenses on my sin doesn't make me a Shadow Arts Assassin.

Migraine Mesmers are there for spell interupts. As most of you know there aren't any spell interupts in the Illusion Magic line. Depending on wether they use skills like Spirit Shackles and Spirit of Failure or Power Spike and Power Drain they're either Inspiration Mesmers or Domination Mesmers.
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Old Jun 10, 2007, 02:57 PM // 14:57   #8
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Quote:
Originally Posted by Alleji

In PvE, obviously you don't see an illusion mesmer because it does not heal and does not do damage... meaning it's useless in PvE as there's no need for any finer tactics.
funny you should say that.. i run a Illusion heavy build for pve moreso then dom. Finished all three games that way with little to no problem at all.

the illusion line is great for PVE.. sucks something fierce for pvp though.
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Old Jun 10, 2007, 04:44 PM // 16:44   #9
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I am going to side with neighto.

Why is Domination so fine in PvE? Shatter Hex and Empathy are my friends ,especially in hard mode. The Domination shutdown and interrupt stuff is wasted in PvE IMO.

If Mesmers come with their shutdown and interrupt stuff for PvE, come on, for mere interrupts I can have a Ranger with Splinter Weapon and maybe even a pet and it works even better, too.

But Images of Remorse, Fevered Dreams, Clumsiness, Ineptitude really kick butt, too. Epidemic as well, but it is a no-attribute skill.


Why must one focus on one line. It spreads attributes, but a mix of Illusion and Domination is quite nice.

The Illusion line alone is not the problem, it is the whole PvE world vs Mesmers. Many dumb mobs vs a class that is highly specialized on single targets, that is the issue.
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Old Jun 10, 2007, 05:03 PM // 17:03   #10
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guys lets not give Anet something else to be sidetracked with, the 10 sunspear skills are already 2 months late.
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Old Jun 10, 2007, 11:53 PM // 23:53   #11
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I would like to see a second Cry of frustration added to domination, and one other new AoE damage skill that isnt an elite, and some AoE degen hexes in illusion like the great ones that curses have. One possible buff is to allow nearby foes to the target take half damage from ineptitude + clumsiness.

Other then that, mesmers do shine at dispatching single targets in PVE. Fiding a boss difficult to kill on HM? Just take a mesmer with the relevant anti skills for that boss. I think the lack of AoE and Non-conditional damage is what make mesmers less desireable in PVE.
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Old Jun 11, 2007, 12:00 AM // 00:00   #12
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most illusion hexes are fine, you've turned crippling anguish into a way over powered version
cripple anguish+shared burden omfg 2 elite no way!

just looked a phantom pain..... lol aoe deep wound? seriously think about what you are typing.

you also made cluminess worse

Last edited by ShadowsRequiem; Jun 11, 2007 at 12:03 AM // 00:03..
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Old Jun 11, 2007, 12:17 AM // 00:17   #13
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Quote:
Originally Posted by The Great Al
guys lets not give Anet something else to be sidetracked with, the 10 sunspear skills are already 2 months late.
Your wrong on that one. This isn't something else to look at. Making Mesmer PvE friendly is on their to do list already.
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Old Jun 11, 2007, 04:56 AM // 04:56   #14
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Illusion magic in PvE is just like water eles in PvE. Pretty much unwanted. Buffing those skills for the sake of PvE will make PvP highly unbalanced, and Anet won't do it. Just wait for the PvE-only skills to come out...
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